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   <title>Cornucopia3D - Focus</title>
   <link>http://www.cornucopia3d.com</link>
   <description>List with short summaries of the latest interview and making-of articles to create a nice image...</description>
    <image>
     <url>http://www.cornucopia3d.com/common/c3d.png</url>
	 <title>Cornucopia3D - Focus</title>
     <link>http://www.cornucopia3d.com</link>
     <width>31</width>
     <height>33</height>
    </image>
   <item>
    <title>Making of Observation, Part 1.3</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=188</link>
    <description>This image was born by chance. At the beginning, I had a precise idea of what I wanted to do: a woman folded up on ground, in foetal position, with a crystal carapace on her back. I had the intention to suggest the fact that it protected her from something unknown: I would have called the image &quot; protection&quot;...</description>
     <author>Daniel Respaud</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/188/making_of_observation.jpg</url>
     <title>Daniel Respaud</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Observation, Part 1.2</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=187</link>
    <description>This image was born by chance. At the beginning, I had a precise idea of what I wanted to do: a woman folded up on ground, in foetal position, with a crystal carapace on her back. I had the intention to suggest the fact that it protected her from something unknown: I would have called the image &quot; protection&quot;...</description>
     <author>Daniel Respaud</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/187/making_of_observation.jpg</url>
     <title>Daniel Respaud</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Observation, Part 1</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=186</link>
    <description>This image was born by chance. At the beginning, I had a precise idea of what I wanted to do: a woman folded up on ground, in foetal position, with a crystal carapace on her back. I had the intention to suggest the fact that it protected her from something unknown: I would have called the image &quot; protection&quot;. But the pose that I gave to the main character suggested things completely different from my original intention. Moreover, the crystals did not give me the image I desired. After a series o</description>
     <author>Daniel Respaud</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/186/making_of_observation.jpg</url>
     <title>Daniel Respaud</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Interview with Barry Marshall</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=185</link>
    <description>Barry Marshall is a familiar name to Vue users and Cornucopia3D members around the world. He's been a Vue user for some years, and has moved across into content creation with some exciting goodies in his store! We wanted to take the opportunity to introduce Barry to you and find out more about him!</description>
     <author>Cornucopia3D</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/185/interview_b_marshall.jpg</url>
     <title>Cornucopia3D</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Abandonned v.1</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=184</link>
    <description>I like images that have a story to tell. In this image, the first impression of course is of an abandonned dwelling, but it also might bring to a viewer's mind the question,''who might have lived there at one time? Perhaps a miner, a logger, or maybe it was just used for a vacation getaway in the mountains.....'' But now, its only residents appear to be the forest dwellers that fly above its chimney.</description>
     <author>Mary Sylvia Hines</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/184/making_of_abandoned.jpg</url>
     <title>Mary Sylvia Hines</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Floating Above</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=183</link>
    <description>When I started creating this scene, what I had in mind was to make a good base atmosphere for future use on other projects. So the first thing I did was to start working on the atmosphere in the atmosphere editor...</description>
     <author>Kleanthis Gyftokostas</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/183/making_of_floating_above.jpg</url>
     <title>Kleanthis Gyftokostas</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Architecture Design</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=182</link>
    <description>One day I saw an architecture design work created by someone else; I was inspired by it, and I wondered if I could create some simple but very realistic architecture designs in Vue, since Vue has such powerful environment controls?</description>
     <author>FireKDragon</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/182/making_of_arch_design.jpg</url>
     <title>FireKDragon</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of The Chase</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=181</link>
    <description>To create this image, I had the idea to make a pursuit between a muscle car and the police...</description>
     <author>Sylvain Chevallier</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/181/making_of_thechase.jpg</url>
     <title>Sylvain Chevallier</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Naufrage</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=180</link>
    <description>I'm a movie director. As a 3D enthusiast, I discovered this passion during my leisure time and I think that using Vue is an extension of my work as a director, cameraman and light manager. Since I'm also passionate about history, I sometimes like representing historical scenes...</description>
     <author>Patrick Wojtkowiak</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/180/making_of_naufrage.jpg</url>
     <title>Patrick Wojtkowiak</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Catch</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=179</link>
    <description>I wanted to experiment with Depth of Field, and while I was looking for a suitable scene to create, this idea came to mind. I only needed a few elements for the image I had visualized; some small changes in the default Vue Spectral Atmosphere, a magnolia tree I made in XFrog and Cinema 4D, 2 monkeys and a DAZ butterfly posed in Poser 6, and the Cornucopia3D Alder-Late Spring for the background.</description>
     <author>Angela Hauer</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/179/making_of_Catch.jpg</url>
     <title>Angela Hauer</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Hazy Lazy Venice</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=178</link>
    <description>My name is Darren Price and I whilst I consider myself a 3D artist and animator, I’m also an engineer. Whist I originally hail from the UK, I now live just outside Wellington on New Zealand’s Kapiti Coast. I’ve been using 3D packages for over twenty years now, all the way back to the Commodore Amiga.
I first came across Vue as a cover mounted disc on a copy of the UK computer magazine, PC Format. That was Vue d'Esprit 2 and I’ve been using Vue ever since. I currently use Vue 10 Infinite thanks </description>
     <author>Darren Price</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/178/making_of_image_LHVenice.jpg</url>
     <title>Darren Price</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Le Temps Qui Passe Step 6</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=176</link>
    <description>Originally, I wanted just to create an image of a forest in autumn, but when I began this image, the idea of  winter and spring versions came to me to supplement the image of the forest in autumn. The title comes from the simple idea that the things evolve/move but do not change, there is a certain permanence in Nature. This tutorial is based on the autumn version, with additional information on how to change it to winter. Spring is not included, but you can make your own adjustments and changes</description>
     <author>Daniel Respaud</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/176/making_of_letemps.jpg</url>
     <title>Daniel Respaud</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Le Temps Qui Passe Step 5</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=175</link>
    <description>Originally, I wanted just to create an image of a forest in autumn, but when I began this image, the idea of  winter and spring versions came to me to supplement the image of the forest in autumn. The title comes from the simple idea that the things evolve/move but do not change, there is a certain permanence in Nature. This tutorial is based on the autumn version, with additional information on how to change it to winter. Spring is not included, but you can make your own adjustments and changes</description>
     <author>Daniel Respaud</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/175/making_of_letemps.jpg</url>
     <title>Daniel Respaud</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Le Temps Qui Passe Step 4</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=174</link>
    <description>Originally, I wanted just to create an image of a forest in autumn, but when I began this image, the idea of  winter and spring versions came to me to supplement the image of the forest in autumn. The title comes from the simple idea that the things evolve/move but do not change, there is a certain permanence in Nature. This tutorial is based on the autumn version, with additional information on how to change it to winter. Spring is not included, but you can make your own adjustments and changes</description>
     <author>Daniel Respaud</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/174/making_of_letemps.jpg</url>
     <title>Daniel Respaud</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Le Temps Qui Passe Step 3</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=173</link>
    <description>Originally, I wanted just to create an image of a forest in autumn, but when I began this image, the idea of  winter and spring versions came to me to supplement the image of the forest in autumn. The title comes from the simple idea that the things evolve/move but do not change, there is a certain permanence in Nature. This tutorial is based on the autumn version, with additional information on how to change it to winter. Spring is not included, but you can make your own adjustments and changes</description>
     <author>Daniel Respaud</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/173/making_of_letemps.jpg</url>
     <title>Daniel Respaud</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Le Temps Qui Passe Step 2</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=172</link>
    <description>Originally, I wanted just to create an image of a forest in autumn, but when I began this image, the idea of  winter and spring versions came to me to supplement the image of the forest in autumn. The title comes from the simple idea that the things evolve/move but do not change, there is a certain permanence in Nature...</description>
     <author>Daniel Respaud</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/172/making_of_letemps.jpg</url>
     <title>Daniel Respaud</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Le Temps Qui Passe Step 1</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=171</link>
    <description>Originally, I wanted just to create an image of a forest in autumn, but when I began this image, the idea of  winter and spring versions came to me to supplement the image of the forest in autumn. The title comes from the simple idea that the things evolve/move but do not change...</description>
     <author>Daniel Respaud</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/171/making_of_letemps.jpg</url>
     <title>Daniel Respaud</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Vue Galleries Headquarters</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=170</link>
    <description>As I was playing with the new features of Vue 10, I noticed how much more accurate results physical water model could give, especially near shorelines where the terrain emerges from the sea. My idea was to make use of this new feature and to create a nice tropical island...</description>
     <author>Drea Horvath</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/170/making_of_VGHQ.jpg</url>
     <title>Drea Horvath</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Late Summer in Maesver Forden 2</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=169</link>
    <description>This combination of a perfectly composed country scene, a vibrant color palette, and postwork filters make this image a lovely painting of a rural moment.</description>
     <author>Gill Brooks</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/169/making_of_MaesverForden2.jpg</url>
     <title>Gill Brooks</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of The Wreck</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=168</link>
    <description>In this scene, I tried to keep everything in a very small space with no infinite elements such as infinite ground or sea planes, to see how it helps with rendering times...</description>
     <author>Rasit Serdengecti </author>
    <image>
     <url>http://www.cornucopia3d.com/focus/168/making_of_the_wreck.jpg</url>
     <title>Rasit Serdengecti </title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Screaming Eagles</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=167</link>
    <description>I am a movie director. However, I discovered a passion for 3D during my leisure time and I think using Vue is an extension of my work as a director, cameraman and light manager. Since I'm also passionate about history, I sometimes like representing historical scenes...</description>
     <author>Patrick Wojtkowiak</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/167/making_of_screamingeagles.jpg</url>
     <title>Patrick Wojtkowiak</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Mystery Forest</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=166</link>
    <description>The first step in making this image, was the terrain layout, and it’s materials. We will create 7 terrains and 1 sea plane...</description>
     <author>Michel Rondberg</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/166/making_of_mystery_forest.jpg</url>
     <title>Michel Rondberg</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Postcard from the Past</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=165</link>
    <description>Railroads are a favorite subject for Vue artists, and Gerard decided to create an image that evokes times past...</description>
     <author>Gerard Diepeveen</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/165/making_of_postcard_past.jpg</url>
     <title>Gerard Diepeveen</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Mushrooms</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=163</link>
    <description>This image was created spontaneously, after I actually wanted to test only a few autumn leaves created in Blender for use in Vue.</description>
     <author>Lutz Lehmann</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/163/making_of_mushrooms.jpg</url>
     <title>Lutz Lehmann</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Sea Jungle</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=160</link>
    <description>This stunning image of kelp and weeds dancing in ocean tides is a perfect example of how movement can be added to a still image. The light highlights and silhouettes at the same time and gives a feeling of depth to the image...</description>
     <author>B.K. Rasit Serdengecti</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/160/making_of_SeaJungle.jpg</url>
     <title>B.K. Rasit Serdengecti</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Underworld</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=159</link>
    <description>Underworld - going down step by step ...The inspiration and basic idea came from a really weird  fractal picture I created with Mandelbulb 3D, a freeware program that extrudes 3d data from classic Mandelbrot fractals... 
</description>
     <author>Thomas Haag</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/159/making_of_underworld.jpg</url>
     <title>Thomas Haag</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Mayday Mayday Mayday!</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=158</link>
    <description>A mayday situation is one in which a vehicle or person is in grave and imminent
danger and requires immediate assistance. I wanted to create a ocean storm scene
where a little plane is in a mayday situation...</description>
     <author>Virginie Collomb</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/158/making_of_Mayday.jpg</url>
     <title>Virginie Collomb</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Pampa, Part 6</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=157</link>
    <description>I began this image with Vue 8.5 Infinite, and the terrains were inspired by the work of QuadSpinner. But I completed the image with Vue 9, particularly because of the enhancements of the atmosphere. I had in my head photographs of Argentina taken by my uncle when he undertook some of his voyages, and they were my inspiration...</description>
     <author>Daniel Respaud</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/157/making_of_pampa.jpg</url>
     <title>Daniel Respaud</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Pampa, Part 5</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=156</link>
    <description>I began this image with Vue 8.5 Infinite, and the terrains were inspired by the work of QuadSpinner. But I completed the image with Vue 9, particularly because of the enhancements of the atmosphere. I had in my head photographs of Argentina 
taken by my uncle when he undertook some of his voyages, and they were my inspiration.</description>
     <author>Daniel Respaud</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/156/making_of_pampa.jpg</url>
     <title>Daniel Respaud</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Pampa, Part 4</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=155</link>
    <description>I began this image with Vue 8.5 Infinite, and the terrains were inspired by the work of QuadSpinner. But I completed the image with Vue 9, particularly because of the enhancements of the atmosphere. I had in my head photographs of Argentina 
taken by my uncle when he undertook some of his voyages, and they were my inspiration.</description>
     <author>Daniel Respaud</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/155/making_of_pampa.jpg</url>
     <title>Daniel Respaud</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Pampa, Part 3</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=154</link>
    <description>I began this image with Vue 8.5 Infinite, and the terrains were inspired by the work of QuadSpinner. But I completed the image with Vue 9, particularly because of the enhancements of the atmosphere. I had in my head photographs of Argentina taken by my uncle when he undertook some of his voyages, and they were my inspiration...I hope you enjoy participating in this challenge! </description>
     <author>Daniel Respaud</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/154/making_of_pampa.jpg</url>
     <title>Daniel Respaud</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Pampa, Part 2</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=153</link>
    <description>I began this image with Vue 8.5 Infinite, and the terrains were inspired by the work of QuadSpinner. But I completed the image with Vue 9, particularly because of the enhancements of the atmosphere. I had in my head photographs of Argentina taken by my uncle when he undertook some of his voyages, and they were my inspiration...I hope you enjoy participating in this challenge! </description>
     <author>Daniel Respaud</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/153/making_of_pampa.jpg</url>
     <title>Daniel Respaud</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Pampa, Part 1</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=152</link>
    <description>I began this image with Vue 8.5 Infinite, and the terrains were inspired by the work of QuadSpinner. But I completed the image with Vue 9, particularly because of the enhancements of the atmosphere. I had in my head photographs of Argentina taken by my uncle when he undertook some of his voyages, and they were my 
inspiration...I hope you enjoy participating in this challenge!

</description>
     <author>Daniel Respaud</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/152/making_of_pampa.jpg</url>
     <title>Daniel Respaud</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Elenisya</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=151</link>
    <description>This image is a special view from the planet Elenisya. It's a world full of green, with advanced technology and full of big and futuristic skyscrapers. This scene was inspired by the best Vue image I've seen, &quot;Valis Licentia&quot; created by tigaer. I think it is the most beautiful sci-fi landscape...</description>
     <author>Giulio Zappone</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/151/making_of_elenisya.jpg</url>
     <title>Giulio Zappone</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Jungle</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=150</link>
    <description>Jungle - life  in the fractal world ...In the beginning, I was inspired by the magic of a wonderful Mandelbulb fractal pic! I used it as background alphaplane inside a Vue scene; the foreground I created as an &quot;ordinary&quot; Vue scene.  </description>
     <author>Thomas Haag</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/150/making_of_jungle.jpg</url>
     <title>Thomas Haag</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Lazy Afternoon</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=149</link>
    <description>Imagine being on a sunny European street, on a quiet and lazy afternoon; perhaps it is siesta or riposo time, and just a few people are out and about. </description>
     <author>Dagmar Fisher</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/149/making_of_lazy_afternoon.jpg</url>
     <title>Dagmar Fisher</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Messnia</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=148</link>
    <description>The image of Messnia has been running around in my head for some time. A medieval fantasy city by the sea. This was to accompany a different story I was writing, but ended up in the story I'm currently writing...</description>
     <author>Arthur Dorety</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/148/making_of_Messnia.jpg</url>
     <title>Arthur Dorety</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Good Morning</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=147</link>
    <description>The idea for this image was in my head, but as a novice I did not know how to accomplish this. I had tested the PLE and trial versions, so I had some minor experience with Vue. The image was to be an early morning scene in a Dutch meadow with cows, trees, and a windmill...</description>
     <author>Gerard Diepeveen</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/147/making_of_good_morning.jpg</url>
     <title>Gerard Diepeveen</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Civilisations</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=146</link>
    <description>This compelling image, inspired by science-fiction, gives a glimpse into a future civilisation, or perhaps a contemporary world light years away...</description>
     <author>Vallez Didier</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/146/making_of_civilisations.jpg</url>
     <title>Vallez Didier</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Butterbur and Dragonfly</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=145</link>
    <description>My picture, &quot;Dragonfly &amp; Butterbur&quot; was picked for &quot;Cream of the Crop&quot; in December 2010. Based on that, I'll show you some interesting (at least I think so!) and a little different approaches for making a close-up nature scene with this tutorial. The scene as such is simple and most should be able to produce something similar.</description>
     <author>Lars Braad Andersen</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/145/making_of_butterbur.jpg</url>
     <title>Lars Braad Andersen</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Interview with Britta Jacobs</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=144</link>
    <description>Britta Jacobs is known for her wonderful Vue portfolio, with images that use color and shadow, as well as careful composition. This week, we get to know Britta and see how she uses Vue!</description>
     <author>Britta Jacobs</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/144/making_of_image_britta.jpg</url>
     <title>Britta Jacobs</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Summoning</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=143</link>
    <description>The excellent people at Cornucopia 3D asked me to share a few words on how this image was constructed. I had a mental picture of what I wanted: A woman summoning another being into existence on a mountain top. While I ended up with what I wanted, I always discover new things along the way, and ideas change as part of the journey...</description>
     <author>Tony Martin</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/143/making_of_summoning.jpg</url>
     <title>Tony Martin</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Summoning</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=143</link>
    <description>The excellent people at Cornucopia 3D asked me to share a few words on how this image was constructed. I had a mental picture of what I wanted: A woman summoning another being into existence on a mountain top. While I ended up with what I wanted, I always discover new things along the way, and ideas change as part of the journey...</description>
     <author>Tony Martin</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/143/making_of_summoning.jpg</url>
     <title>Tony Martin</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Ancient Roman House Interior</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=141</link>
    <description>In ancient Roman houses, during sunny days, the compluvium structure was usually closed with a red thick cloth (a curtain), which cast an intense red light in the house. The Roman window glass, used for the windows of the rooms (when glass was used instead of cloth, thin stone or wood), had often an intense blue-aqua colour. So we decided to create a 3D archaeological reconstruction to visualize this peculiar situation and to re-create an ancient environment atmosphere...</description>
     <author>Melqart Porticodoro</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/141/making_of_Roman_House.png</url>
     <title>Melqart Porticodoro</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Ancient Roman House Interior</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=141</link>
    <description>In ancient Roman houses, during sunny days, the compluvium structure was usually closed with a red thick cloth (a curtain), which cast an intense red light in the house. The Roman window glass, used for the windows of the rooms (when glass was used instead of cloth, thin stone or wood), had often an intense blue-aqua colour. So we decided to create a 3D archaeological reconstruction to visualize this peculiar situation and to re-create an ancient environment atmosphere...</description>
     <author>Melqart Porticodoro</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/141/making_of_Roman_House.png</url>
     <title>Melqart Porticodoro</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Ancient Roman House Interior</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=141</link>
    <description>In ancient Roman houses, during sunny days, the compluvium structure was usually closed with a red thick cloth (a curtain), which cast an intense red light in the house. The Roman window glass, used for the windows of the rooms (when glass was used instead of cloth, thin stone or wood), had often an intense blue-aqua colour. So we decided to create a 3D archaeological reconstruction to visualize this peculiar situation and to re-create an ancient environment atmosphere...</description>
     <author>Melqart/Porticodoro</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/141/making_of_Roman_House.png</url>
     <title>Melqart/Porticodoro</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Ancient Roman House Interior</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=141</link>
    <description>In ancient Roman houses, during sunny days, the compluvium structure was usually closed with a red thick cloth (a curtain), which cast an intense red light in the house. The Roman window glass, used for the windows of the rooms (when glass was used instead of cloth, thin stone or wood), had often an intense blue-aqua colour. So we decided to create a 3D archaeological reconstruction to visualize this peculiar situation and to re-create an ancient environment atmosphere...</description>
     <author>Melqart/Porticodoro</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/141/making_of_Roman_House.png</url>
     <title>Melqart/Porticodoro</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Dryad Dance</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=140</link>
    <description>One of the highlights of 2010 was the first 3D Character Rendering Challenge, hosted at Cornucopia3D. The wonderful variety of images, great examples of imagination and story-telling, and the skill and mastery entrants demonstrated made it a truly inspirational challenge. 'Dryad Dance' was the second place winner.</description>
     <author>Mike Thayer</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/140/making_of_dryad_dance.jpg</url>
     <title>Mike Thayer</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of The Desert</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=139</link>
    <description>Sometimes the simplest of objects or ideas can bring about a truly unusual and exciting image!</description>
     <author>Michel Rondberg</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/139/making_of_the_desert.jpg</url>
     <title>Michel Rondberg</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of MS11 Alligator Interior Title </title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=137</link>
    <description>Several years ago I began my first modeling effort with Modo creating the USS Alligator. At the time, not a perfect exterior modeling, it did allow me to create the 14x40&quot; canvas of the sinking, or rather loss at sea off Cap Hatteras, of the towed sub. The canvas now hangs in the Shipwrecks of the Atlantic Museum at Hatteras...</description>
     <author>Don Webster</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/137/making_of_MS11_Alligator_I.jpg</url>
     <title>Don Webster</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of MDK 1.0</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=138</link>
    <description>Vue innovator and founder of QuadSpinner, Dax Pandhi, talks about the Material Development Kit – a new set of tools that changes the landscape of Vue.</description>
     <author>Dax Pandhi</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/138/making_of_MDK2.jpg</url>
     <title>Dax Pandhi</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of A Peaceful Morning</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=136</link>
    <description>When I started working on &quot;A peaceful morning“, I had a pretty clear idea of the kind of picture I wanted to achieve. I had been experimenting with metablobs and displacement materials for some time and I wanted build a Stonehenge-like stone structure overlooking the surrounding landscape from some kind of hill...</description>
     <author>Nichole Mikulasch</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/136/making_of_apeaceful_morning.jpg</url>
     <title>Nichole Mikulasch</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Interview with Vladimir Chopine</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=135</link>
    <description>The man behind Geekatplay Studio, artist, teacher, trainer, model creator, consultant, and all-around favorite CG geek, Vladimir Chopine is known around the world for his amazing work with Vue. We thought it was a great idea to have a chat with Vladimir and find out a bit about him!</description>
     <author>Cornucopia3D</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/135/square_vladimir.jpg</url>
     <title>Cornucopia3D</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Cottage 2 on a Hill from Far</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=134</link>
    <description>To create my image “Cottage 2 on a hill from far”, I first started with a model that I designed and modelled in Sketchup 8. After importing that into Vue, I loaded an atmosphere that I had previously saved in my library...</description>
     <author>Steve Thorington</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/134/making_of_cottage_on_hill.png</url>
     <title>Steve Thorington</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of The Road Goes Ever On, Sam Gamgee Pt 2</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=133</link>
    <description>At the time of developing this image, Peter Jackson had just begun filming “The Hobbit” and the extended version of “The Lord of the Rings Trilogy” was finally released on Blu-Ray. Both of these were the triggers to do a render in Tolkien’s Middle-Earth. However, the inspiration for the image came not from the movies, but from Tolkien’s original writing... </description>
     <author>Tony Meszaros</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/133/making_of_roadgoeson.jpg</url>
     <title>Tony Meszaros</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of The Road Goes Ever On, Sam Gamgee</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=132</link>
    <description>At the time of developing this image, Peter Jackson had just begun filming “The Hobbit” and the extended version of “The Lord of the Rings Trilogy” was finally released on Blu-Ray. Both of these were the triggers to do a render in Tolkien’s Middle-Earth. However, the inspiration for the image came not from the movies, but from Tolkien’s original writing...</description>
     <author>Tony Meszaros</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/132/making_of_roadgoeson.jpg</url>
     <title>Tony Meszaros</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Interview with Larry Jacobsen</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=130</link>
    <description>At the start I would say that Disney artists played a big part in steering me towards a career in art. I studied graphic design in college and began working in store display, and then worked in an art department at an Air Force Base. Later, I learned the computer...</description>
     <author>Cornucopia3D</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/130/interview_l_jacobsen.jpg</url>
     <title>Cornucopia3D</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Tracking</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=129</link>
    <description>Tracking was a fairly simple scene to create, and everyone should be able to create a similar scene. I'll try to explain how it was done...</description>
     <author>Vallez Didier</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/129/making_of_tracking.jpg</url>
     <title>Vallez Didier</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Holding Pattern</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=127</link>
    <description>I'm very new to Vue and I had been playing around with the Create 3D Like A Superhero tutorial, learning the various settings and thinking of what I might like to do. Holding Pattern began as the thought that I wanted to do a Steampunk style picture for my living room...</description>
     <author>Michele Dowdey</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/127/making_of_holdingpattern.jpg</url>
     <title>Michele Dowdey</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Simple Pleasures, Part 2</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=126</link>
    <description>This is part 2...where we create the atmosphere. The main idea behind the image was that the simple pleasures in life can be at least as equally as satisfying as all the technological distractions and entertainments around us. To show this I conceived a simple picture of an individual enjoying a swim in an alien sea within view of a massive base... </description>
     <author>Jason Cordero</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/126/making_of_simple_pleasures.jpg</url>
     <title>Jason Cordero</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of Simple Pleasures</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=125</link>
    <description>The main idea behind the image was that the simple pleasures in life can be at least as equally as satisfying as all the technological distractions and entertainments around us. To show this I conceived a simple picture of an individual enjoying a swim in an alien sea within view of a massive base...</description>
     <author>Jason Cordero</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/125/making_of_simple_pleasures.jpg</url>
     <title>Jason Cordero</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
    </image>
   </item>
   <item>
    <title>Making of The Little House</title>
    <link>http://www.cornucopia3d.com/focus/weeklyfocus.php?focus_id=123</link>
    <description>This is an older image I decided to revisit. I discovered Vue in late October, 2010, and I love it!</description>
     <author>Vallez Didier</author>
    <image>
     <url>http://www.cornucopia3d.com/focus/123/making_of_littlehouse.jpg</url>
     <title>Vallez Didier</title>
     <link>http://www.cornucopia3d.com</link>
     <width>100</width>
     <height>100</height>
	</image>
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