Lights can be disabled with a single click: With DeepAccess.
Atmosphere
Atmosphere presets: Over 160.
Ultra-realistic spectral atmosphere model.
Choice of 4 different types of atmosphere models.
Volumetric clouds, lights, materials (visible rays, with optional dust).
Spectral Volume Cloud layers for extremely realistic cloudscapes.
NEW! Extremely detailed Spectral 3 cloud system (for cloud layers and MetaClouds).
NEW! Realistic cloud shadowing on objects as well as internal shadowing.
NEW! Automatic detail refining for very close-up clouds.
NEW! Cloud anisotropy setting for advanced control of internal light scattering.
Fast indirect lighting in Spectral and Spectral 2 clouds.
NEW! Create spherical cloud layers at the surface of your planets.
NEW! Import real-world cloud density data to recreate existing cloudscapes.
NEW! Add tornadoes using your favorite paint tool.
God rays in clouds.
Fly through clouds.
Cloud layers near ground simulate fog.
Realistic "peaking" of mountains through clouds.
Create multiple layers of overlapping clouds.
NEW! Efficient model for cross-shadowing of objects on clouds.
MetaClouds individual cloud formations.
Library of MetaCloud models.
Predefined cloud shapes: Over 140.
Unlimited cloud layers.
Customize the shape of MetaClouds.
Stars, rainbows, ice rings.
Individual lights can illuminate spectral cloud layers and MetaClouds.
EcoSystems
EcoSystem patented technology to easily distribute millions of objects in scenes.
Use preset EcoSystem materials to automatically populate your scenes with millions of objects.
Create EcoSystems from multiple objects: With EcoSystem.
Create entire forests of trees: With EcoSystem.
Create forests of trees blowing in the wind: With Zephyr.
Scatter millions of animated objects: With EcoSystem.
Mix EcoSystems with standard materials.
Mix several EcoSystems together depending on environment (slope, altitude.
Automatic placement of EcoSystem population according to a user defined SmartGraph density function (that can depend on position, altitude, slope: With EcoSystem.
Advanced coloring control to vary the colors of the population over the EcoSystem: With EcoSystem.
Accurate control over the orientation of the EcoSystem population: With EcoSystem.
Accurate control over the size and variation in size of the EcoSystem population: With EcoSystem.
Automatic decay of EcoSystem density near foreign objects.
Optional size reduction and color decay at low EcoSystem densities: With EcoSystem.
EcoSystem 2 technology: paint instances directly onto objects: With EcoPainter.
Add, remove and resize EcoSystem instances interactively: With EcoPainter.
Select individual instances or groups of instances and move/rotate/resize them interactively: With EcoPainter.
Paint size, color or density of EcoSystems using a pressure sensitive tablet: With EcoPainter.
Convert EcoSystem instances to real objects for editing, move them back to the EcoSystem later: With EcoPainter.
Paint EcoSystems as individual material layers or on a global basis: With EcoPainter.
Layered EcoSystems to control individual EcoSystem populations: With EcoSystem.
Control "affinity" between EcoSystem layers: With EcoSystem.
Paint EcoSystems from all sides, in any view: With EcoPainter.
EcoSystem 3 Technology dynamically populates EcoSystems for potentially unlimited populations.
Dynamic EcoSystem 3 density adjustments for improved control of density on slopes: With EcoSystem.
Local, global, camera and parent manipulation modes.
Multiple object renaming.
Fully multi-threaded interface for fast response.
One view/4 view layout.
Real-time scene preview.
World Browser scene management.
Organize objects in layers: 8 layers max/ unlimited with DeepAccess.
Enhanced World Browser with direct access to materials, texture maps and imported objects for efficient management of complex projects: With DeepAccess.
Display material hierarchies with direct access to sub-materials: With DeepAccess.
Easy replacement of textures throughout the entire scene: With DeepAccess.
Library tab in World Browser shows all objects used several times: With DeepAccess.
Easily modify all instances of a reference object using the Library tab: With DeepAccess.
Scatter-replicate tool.
Scatter replicate tool creates variations of plants, terrains, rocks.
Replication tool with configurable position/size/orientation offset.
Random scattering and replication of objects.
Automatic instantiation of scattered/replicated objects.
Summary of materials to quickly access all materials in the scene.
Resizable material summary.
Drop button to easily set objects on the surface of underlying objects.
Smart drop rests the dropped object on the surface of the underlying object.
Undo-Redo: Three operations – With DeepAccess: multiple undo-redo on 64bit OS.
Resizable viewports.
Dockable Timeline.
Trackball-type camera operations and advanced camera management grouped into Camera Control Center.
Each camera possesses a target object for easier aiming and setting of focus point.
Camera targets can be linked to other objects in the scene (e.g. to automatically keep that object in focus).
All cameras can appear on screen: With DeepAccess.
Camera group manager in World Browser: With DeepAccess.
Resizable World Browser and Scene Preview: With DeepAccess.
Sort objects by size, name or type: With DeepAccess.
Lock or hide entire layers.
Run Cornucopia3D third party Python scripts.
Directly access frequently used scripts.
Picture printing with user definable DPI resolution.
Real units for object sizes.
Display measurements as real-world units (metric or Imperial).
Coherent display of real-world units.
Centered or relative to opposite corner object resizing.
Mesh splitting by material.
Spotlight view through for accurate aiming (OpenGL only): With LightTune.
Full-screen mode: With DeepAccess.
Non-modal object editors.
Objects can be locked or hidden individually in OpenGL views.
Incorporation of texture maps in scenes.
"Only show active layer" preview option.
Object replacement by other objects: With DeepAccess.
When replacing plants, use the geometry of the replaced plants to generate the new plants: With DeepAccess.
Automatic detection and creation of new browser collections.
NEW! Ability to lock browser collections to avoid accidental modifications: With 8.4 update.
Cloud layers can be easily hidden/restored: With DeepAccess.
Linear and angular snapping grids when moving and rotating objects.
Content files accessible from all system accounts.
Easily change the location of your content folder after installation.
Intelligent re-titling of files when saving under new filename.
Use preset MetaNodes to easily assemble elaborate SmartGraph graphs.
Group parts of SmartGraph graphs as MetaNodes: With AdvancedGraph.
"Publish" specific MetaNode parameters for easy access from the level above: With AdvancedGraph.
Build your own MetaNodes library of commonly used graph snippets: With AdvancedGraph.
Ability to fix the altitude of the camera above the ground.
Press "Ctrl" to slow down the controls in the Camera Control Center.
Dedicated water editor to easily create and adjust infinite water planes.
Go from still to stormy waters with a single slider.
Easily add true displacement to the water surface.
Customize the look of water surfaces using the new MetaWater materials.
Support for 3Dconnexion tracking devices (SpaceNavigator, SpaceExplorer, etc): With DeepAccess.
NEW! Automatic renaming of Standalone- and HyperVue-generated frames if overwriting: With HyperVue.
NEW! Global EcoSystem visible as proxy object in World Browser: With EcoPainter.
NEW! Select and delete Global EcoSystem instances with one click: With EcoPainter.
NEW! Format specific options accessible through a special button in Save file box, and no longer prompted for each time.
NEW! Adjustable separator in Timeline to change width of animated items list.
NEW! Material preview option which displays materials mapped onto a small terrain object.
NEW! Name of atmosphere appears in Atmosphere editor caption.
NEW! Name of edited function appears in Function editor caption.
NEW! Visual motion browser lets you select rig poses or animations visually: With 8.4 update.
NEW! Preview motions/poses before applying them: With 8.4 update.
NEW! Typical motions directly accessible from skeleton rig editor: With 8.4 update.
NEW! Default views are automatically adjusted according to internal units: With 8.4 update.
Real-Time Preview
High-speed OpenGL real-time preview engine.
NEW! Choice of 3 OpenGL engines: shader based, fixed pipeline and software provide optimal quality/compatibility options.
NEW! Shader-based OpenGL engine maximizes efficiency and visual accuracy on high-end GPUs.
Completely threaded OpenGL architecture makes the best of multi-core systems.
Fully customizable OpenGL previewing options.
Realistic OpenGL preview of plants, planets, lens-flares, texture map atmosphere... with instant and detailed feedback.
Dual-resolution OpenGL preview for faster response.
NEW! Preview specular highlights in real time.
OpenGL preview of EcoSystem instances as billboards, boxes or full geometry: With EcoSystem.
NEW! Preview EcoSystem instances as shaded billboards: With EcoSystem.
User definable radius around the camera in which EcoSystem instances appear at full resolution: With EcoSystem.
NEW! Dynamically populated EcoSystems around the camera can be viewed in viewports: With EcoSystem.
NEW! Dynamic filtering of EcoSystem shaded billboards to improve accuracy and reduce flickering in realtime preview: With 8.4 update.
Textured OpenGL preview.
OpenGL and Wireframe preview modes.
OpenGL Preview of Boolean operations.
OpenGL Preview of Metablobs.
Threaded previewing of procedural terrains with dynamic LOD.
Anti-aliased real-time OpenGL preview.
Automatic selection of preview color based on procedural material color.
Show objects as box, wireframe, shaded or smooth shaded.
Axis preview in viewports.
OpenGL and rendered plant preview in Plant Editor: With Botanica.
NEW! Sky preview with clouds.
NEW! Realistic MetaCloud preview.
NEW! Realistic sun shadows.
NEW! Colored EcoSystem instance preview.
NEW! Dynamic plant display optimization.
Decimated object preview for faster previewing.
Selected objects appear with a red wireframe.
Parts of selected objects that use the current material appear highlighted.
NEW! Selection wireframe always appears on top of other objects that are in front: Optional.
Selected objects are "ghosted" in red.
High quality texture and terrain previewing.
NEW! Rendered images can be displayed in the background of all viewports.
NEW! Planes are visible from all sides in the OpenGL views: With 8.4 update.
NEW! Accurate OpenGL display of materials in world coordinates: With 8.4 update.
NEW! Status bar can display poly count, free system resources, and used GPU resources: With 8.4 update.
NEW! Ability to hide all layers in the World Browser: With 8.4 update.
NEW! Ability to copy-paste objects into hidden or locked layers: With 8.4 update.
NEW! When deleting all objects from a layer, the layer is no longer deleted. You need to do this explicitly: With 8.4 update.
NEW! Easily restore default installation folders at install time: With 8.4 update.
NEW! Optimized Full Quality Near Camera option for faster high quality previewing: With 8.4 update.
NEW! Optimized handling of complex group hierarchies: With 8.4 update.
Import/Export
Static Poser scene import: With 3DImport.
Support for Poser dynamic clothes and hair: With 3DImport.
Animated Poser scene import: With 3DImport.
NEW! Support for Poser 8: With 3DImport.
Compatible with Cornucopia3D cost-effective copy-protected content.
Cornucopia3D items are identified in the Visual Browsers using a small icon.
Cornucopia3D content display options in Visual Browsers: "All", "Best Selection" or "None".
Import options dialog to control imported object position and sizing.
When loading objects, option to automatically drop them to the ground.