Modules for VUE 2016 - RenderUp
Create larger, higher quality images
With RenderUp, boost VUE's rendering engine to improve the quality of your images. RenderUp also removes the VUE logo and lifts the render size limitation so you can render larger images, e.g. for print.
The RenderUp module is an optional module for VUE Pioneer. It is part of VUE Esprit 2016, VUE Studio 2016 and VUE Complete 2016.
Improved Image Quality
With RenderUp, you get much finer control over the quality of your images
You get access to higher quality rendering presets, as well as the User Settings preset that lets you take full control of the rendering engine (anti-aliasing strength, ray recursion depth, mip-mapping, custom photon options, etc).
This added control over the render engine is essential to produce better images, more quickly.
High Resolution Renders
If you want to render high-resolution images (for instance to print them), you will quickly run into the render resolution limit of VUE Pioneer 2016.
RenderUp lifts the render resolution limit of VUE Pioneer 2016 by letting you render images as large as your system resources allow. Render very high resolution images to create full-page print outs!
Remove the VUE Pioneer 2016 Logo
RenderUp will remove the VUE Pioneer 2016 logo that appears at the bottom right corner of your renders.
Rendering can be preformed in any viewport (including orthogonal views). Viewport rendering can be set to its own quality level, different from the main render settings. This lets you instantly switch between draft and full quality renders.
Panoramic and Spherical Rendering
RenderUp adds both standard and spherical panoramic rendering with adjustable angle up to 360 degrees. This is especially useful for creating and exporting environment HDR images and backgrounds.
RenderUp adds a edge-based anti-aliasing algorithm to complement the previous color-based anti-aliasing scheme. You can fine tune both anti-aliasing schemes using their respective Quality sliders, and you can also activate both of them independently.
Different framing options
Multiple Camera Aspect Ratios
The aspect ratio can now be set on a per camera basis inside a single VUE scene, so you can test multiple framing options of the same scene.
Because all cameras used in an animation must share the same aspect ratio, VUE will offer to automatically switch all cameras used in the animation to the new aspect ratio.
This new feature dramatically enhances the speed and quality of rendering of architectural projects.
Instead of computing indirect lighting for each frame, the lighting is calculated once at the beginning, re-used in subsequent frames, and dynamically refined as new parts of the scene are uncovered. This results in a higher quality, more stable indirect lighting solution.
Complete Feature List
- Advanced control over the indirect lighting engine.
- Separate map option for background, IBL and global reflection map channels.
- Rendering Presets: OpenGL, Broadcast, Ultra and User Settings.
- Render size limited by memory only (removes the VUE Pioneer 2016 logo).
- Option to lock custom aspect ratios when selecting render resolution.
- Ray-traced depth of field.
- Fake [blurry] reflections using reflection maps.
- Exclude ground from Alpha map option.
- Global and per-material reflection maps.
- Optional details in render information panel.
- Spherical panoramic rendering.
- Rendering in all views (including orthogonal rendering).
- Render in views can be set to a different quality than normal rendering.
- Stand alone renderer handles rendering while you work on the scene.
- Render blow-up option.
- HyperMipMap material anti-aliasing (including procedural materials).
- User definable anti-aliasing strategies to optimize speed vs. Smoothness.
- Advanced render memory management to allow the rendering of very large images.
- The total amount of RAM allocated to displacement mapping is adjustable.
- Images can be saved to disk at regular (user definable) intervals during render.
- Dual destination render option (e.g. display to screen while rendering to disk).
- User definable geometry anti-aliasing up to 64 rays/pixel.
- Global control over the level of mip-mapping.
- Adjustable maximum ray depth and Total Internal Reflections.
- Shadow only material option.
- Indirect lighting evaluation mode that reduces pulsation effects.
- Export high dynamic range images (including skydomes).
- Export 48 bit color images.
- Embed alpha information in Tiff and PNG formats.
- High Dynamic Range 2D Export in HDR format.
- Multi-processor rendering on up to 4 CPUs (up to 8 CPUs on 64 bit operating systems).
- Edge-based anti-aliasing to complement the previous color-based anti-aliasing scheme
- Edge-based anti-aliasing can be individually used and fine tuned using its Quality slider
- “From main View” aspect ratio in render options to render to screen using the same aspect ratio as the main view
- The aspect ratio can now be set on a per camera basis inside a single VUE scene
- When changing the aspect ration in an animated scene that contains cameras with various aspect rations, VUE will offer to automatically switch all cameras used in the animation to the new aspect ratio
- Illumination Caching compute indirect lighting only once for an entire animation
- Illumination Caching dynamically refines the indirect lighting solution
- Photometric lighting produces physically plausible HDR outputs
- Tone mapping options including Photographic Exposure, Linear Exposure, Reinhard and False color profiles
- Tone Mapping options allow customization of profiles from Post-render and Camera Option dialogs
- Energy Conservative AntiAliasing
- Non Photo Realistic (NPR) presets
- Non Photo Realistic (NPR) full edition - also requires AdvancedGraph
- Path Tracer available as an offline render preset