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I am new to Vue and just make my first experiences.
I would like to model single holes of (existing) golf courses. I did this before using APCD (Arnold Palmer Course Designer), a software which is intented to develop playable golf courses for Links 2003. The software works fine but has no ability to export 3D data or to make hi-res renderings which can be used for printing.
I tried to model some holes with Cinema 4D 11.5, but then I found Vue and thought it could be the right thing because of the planting system.
Anyway I am looking for a start. A golf hole has an existing shape, so how to start? Would you draw the terrain with Photoshop and use it in Vue or would you modify a box object?
Well Marc, if it is an existing course, you maybe check whether the data are available already (as height map or whatever). sometimes I am sure it is, sometimes not.
What is clear that ideally the result you want to have is a terrain in Vue (if that is possible) because this will give you the most flexibility to design the related environment then.
Now the main question is, how to come there. For this you have several options. Most of these options are based on bitmap height maps that you create outside of Vue with either Photoshop (or any other 2D image processor) as you already mentioned) or with other 3D programs that are (better) specialized for creating landscapes than Vue is. Programs like GeoControl (Made in Germany) or WorldBuilder or others.
You of course can try to create the terrain directly inside Vue - terrain editor is the keyword here. You then start best from plain reset terrain and sculp your wanted shape step by step. But this is not too easy (for me), therefore the way to go to the terrain editor with a finished height map might be the better solution.