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Rendering Animations with Procedural Terrains Posted: 06/21/2011 5:57 am
I want to render an Animation with a Procedural Terrain.
My Camera is moving over that, and everything fine, BUT:
There are JUMPS in the Resolution of the Terrain. When the Camera comes closer to Terrain, the internal Math. generates a new Surface and as a visible Result there are (I call it) Resolution-Jumps in my animation-File.
Does anyone know how to handle that without that behavior?
Really good question. Don't know if I've ever had that occur. As I'm thinking about it, I'm not really sure I've ever attempted to render out an animation using a pure procedural terrain. Will take a look at it this weekend. Good luck. Will keep an eye on this thread.
I am on Vue 7.5, with procedural terrains the camera distance tells Vue how much resolution (detail) to calculate. Less at a greater distance, more close up. maybe your version of Vue (#) is at fault... not sure.