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Cornucopia3D • View topic - Rendering Animations with Procedural Terrains

Rendering Animations with Procedural Terrains

This is the forum for those who just can’t keep still. Get help and share your knowledge on producing smashing animations with Vue.

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Rendering Animations with Procedural Terrains

Postby Rainer Schubert » 06/21/2011 5:57 am

Hi

I want to render an Animation with a Procedural Terrain.
My Camera is moving over that, and everything fine, BUT:
There are JUMPS in the Resolution of the Terrain. When the Camera comes closer to Terrain, the internal Math. generates a new Surface and as a visible Result there are (I call it) Resolution-Jumps in my animation-File.
Does anyone know how to handle that without that behavior?

Thanks a lot & kind Regards
Rainer Schubert
 
Posts: 1
Joined: 09/21/2007 5:15 am

Postby Henry Poppe » 06/29/2011 4:22 am

Howdy Ranier.

Really good question. Don't know if I've ever had that occur. As I'm thinking about it, I'm not really sure I've ever attempted to render out an animation using a pure procedural terrain. Will take a look at it this weekend. Good luck. Will keep an eye on this thread.

Hank
Henry Poppe
 
Posts: 5
Joined: 07/20/2009 4:47 pm

Hi

Postby Paul Fitzgibbon » 07/01/2011 9:31 am

I am on Vue 7.5, with procedural terrains the camera distance tells Vue how much resolution (detail) to calculate. Less at a greater distance, more close up. maybe your version of Vue (#) is at fault... not sure.
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Paul Fitzgibbon
 
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Joined: 11/04/2005 9:25 am


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