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Cornucopia3D "Making of"

     

Each week, Cornucopia3D is turning the spotlight on a member of the Vue community. There are so many interesting people doing wonderful things with the Vue line of products, we wanted to share the wealth!

Now that we've finished composing the scene, we need the right atmosphere and lighting to make it look as natural as possible. This week, Daniel shows how he started with a stock Vue atmosphere and ended up with something quite different, but just right!

 

Making of "Hiking Trail" Part 5 by Daniel Respaud

The idea of this path came from a hike I have done over 25 years ago (oops... what a bit of age!). One year on vacation in the mountains, family activities focused on hiking. It was very early in the morning and we traveled 10 km on foot... a horror, even if today we laugh, and it went well. On this average mountain, on a hiking path, my sister stopped abruptly: she wanted to stop walking and was screaming that she wanted to be picked up a helicopter! For my part, I couldn't take a step without complaining. Yet, at this difficult time, there was one different path up, and yet it was the more complicated: the ways were confusing and bad, streams and mudflows crossed the trail; it would sometimes climb slopes... It was not relaxing at all compared to what we had climbed already. I kept my courage and will and and kept climbing back and forth between streams and large stones. The image "Hiking trail" is inspired by this adventurous time.

Tools utilized for this image:

Vue 10 Infinite
Photoshop or another similar program that can manage layers and can draw, like The Gimp.

Files Supplied:

(Click on this link to download the files below)

Photoshop (CS5 version) file with layers that have created the field, distribution of materials, and ecosystems.
JPG images to generate field and distribution of materials/ecosystems.
The atmosphere
A slab (without a material)

The 6 Steps:

1. In Photoshop, creating images that will enable field and the distribution of contents.
2. Creation of terrain
3. Materials and Ecosystem
4. Adding objects
5. Atmosphere
6. Rendering and postwork

Part 5: Atmosphere

1. The atmosphere for this scene is based on the Vue Bad Weather Global Radiosity spectral atmosphere, "Dark Storm":

2. I positioned the sun just above the road to face the camera: that way the road will be more illuminated, and I put a  shadow softness of "7 °" (attention, with the latter parameter rendering time will increase, but the quality of the shadows will be more realistic).

3. Then, I edited the atmosphere to change a few settings and especially to remove the clouds of the atmosphere. I used the "Radiosity" with a parameter of "-4": for this image, even with a rendering in very high resolution, this parameter is sufficient to obtain a good quality, with a fast rendering.

4. Here's a render of the scene with the atmosphere:

It would be good for you to experiment with lighting the scene with different atmospheres to see the effects you can get; try with Global Illumination atmospheres, for example! Next week, we'll work on our render, and take our image into our 2D editor for Postwork. Daniel
 




 
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