Making of "Hiking Trail" Part 4 by Daniel Respaud
The idea of this path came from a hike I have done over 25 years ago (oops... what a bit of age!). One year on vacation in the mountains, family activities focused on hiking. It was very early in the morning and we traveled 10 km on foot... a horror, even if today we laugh, and it went well. On this average mountain, on a hiking path, my sister stopped abruptly: she wanted to stop walking and was screaming that she wanted to be picked up a helicopter! For my part, I couldn't take a step without complaining. Yet, at this difficult time, there was one different path up, and yet it was the more complicated: the ways were confusing and bad, streams and mudflows crossed the trail; it would sometimes climb slopes... It was not relaxing at all compared to what we had climbed already. I kept my courage and will and and kept climbing back and forth between streams and large stones. The image "Hiking trail" is inspired by this adventurous time.
Tools utilized for this image:
Vue 10 Infinite
Photoshop or another similar program that can manage layers and can draw, like The Gimp.
(Click on this link to download the files below)
Photoshop (CS5 version) file with layers that have created the field, distribution of materials, and ecosystems.
JPG images to generate field and distribution of materials/ecosystems.
A slab (without a material)
The 6 Steps:
1. In Photoshop, creating images that will enable field and the distribution of contents.
2. Creation of terrain
3. Materials and Ecosystem
4. Adding objects
6. Rendering and postwork
Part 4: Adding Objects
This week we will add objects to the scene.
1. In Zbrush, I created the stone slabs. To do this, I worked from a slightly elongated cube, I deformed it a little and I also rounded the corners for a more aged look: you will find this slab model by clicking on the link above.
2. I laid these slabs in the centre of the road, in such a way that they appear sometimes to be tilted by the Earth, and sometimes moving away: as if finally, with time, the field did not know what to do with these pieces of stone filed by human there is certainly a long time. But the idea, these stones can still serve as a kind of path for hikers.
3. For these slabs, I used 2 materials, both come with Vue; Quadspinner (V9 generic rock) and a picture (Gray rocks mountain):
4. Here is how I mixed them:
5. Below I put a screenshot that show the arranged stones. To make it easier and faster to check on how to place the stone, it is advisable to "depopulate" previously created ecosystems (without removing them of course): thus rendering to verify the position of the slabs will be faster! Then, once the tiles are in place, it will be enough just to repopulate the
6. Here is a rendering with the slabs and ecosystems:
7. Then, I used "Laurent Rodriguez" ivy tree trunk and static tree trunk, as well as its ivy vines... I used such objects, I just did a few rotations and resizing so that their silhouettes and the roots are "pretty". For the layout of these trees, I tried to arrange them in different ways with different angles, but I used 3, one close up, one in center and one at the back left. I doubted this placement a bit (the appearance of repetition (left, Center, right), the fact that there is a central tree...) but it is this final position that I was happy with: it accentuates the road while creating a type of frame for the image.
8. To bring more realism to the scene, I added on top of Laurent's tree trunks some copies of the Vue tree "Old Eucalyptus" to make then look like they had leafy tops, and create shadow effects on the pathway;
9. Finally I added (included with the tool "Grid Modeler") fences on each side of the road: I just tilted them, to give them a bit of age...
10. Then I added Walli's 5 trees (Sweet Seduction), to increase the density of foliage:
11. Finally, I added 3 varieties of plants from Walli: 2 x "Tansy", 2 x "Lupin" and 3 x "DogRose".
12. Here's a render of the scene with the objects added.
Next week we'll add and modify the atmosphere. Daniel